Offered without comment.
Trinity #8
The Brave and the Bold #15
Green Lantern Corps #26
Justice League of America #23
Superman #678
Ultimate X-Men #96
Invincible #51
Gravel #3
Black Summer #7
Green Lantern Corps #26
Mongul II, dead and dismembered? Don’t bet your life on it. In this issue Mongul goes head to head with almost the entire cast of the GL Corps. In a predictable battle, but beautifully drawn by Patrick Gleason, Mongul gets his ass handed to him after one of the Lanterns, Bzzd, sacrifices himself to bring down the new Sinestro Corps leader. A rock’em, sock’em, widescreen space opera that absolutely could not be any more enjoyable, highlighting just how much writer Peter Tomasi is on top of his game. Consistently one of the best comics being published right now, by any company.
Black Summer #7
Warren Ellis’ two year old blockbuster comic event comes to an end, and boy does this thing get talky. The surviving female contingent of the Seven Guns decide that helping keep their city safe is more important than taking revenge on the military for killing Tom Noir in cold blood. Horus, Blacksmith and a not-quite-as-dead-as-we-thought Noir then proceed to jaw at the reader for half a dozen pages in an attempt to justify their actions over the course of this series. A good, but somewhat anti-climatic, end to a better than average story. The incessant moralizing by three of the leads, in order to make their character motivations explicit, really pulled me out the tale. I would have preferred to let their actions speak for themselves and avoid spoon feeding me the unnecessary details.
Invincible #51
The Venom years, only without the sentient costume. For a Jim Lee cover I can’t help but feel like I’m not getting my money’s worth. Invincible’s right hand seems to be twisted into some kind of claw shape and there’s no background to speak of. It’s not a bad cover, just not what I’m used to from JL. Anyway, in this ish Invincible gets a new, darker toned costume, a kid sidekick and a girlfriend to boot. A series that continues to live up to the high standard of comic bookery that it has set for itself, if you’re an Invincible fan you’ll find nothing to hate here.
Superman #678
The latest attempt to repatriate a long lost Jack Kirby creation into the DCU proper continues. Atlas, a former hero type turned planetary dictator, shows up in Metropolis in order to challenge Superman for control of the city. The fists then proceed to fly. There’s a pair of obligatory shadowy figure types pulling various strings in the background and Atlas’ backstory is given an appropriate Kirby style visual treatment. There’s an unfamiliar cadence to some of the dialogue in this issue that’s neither good or bad, but pulls me out of the story nonetheless. An admirable attempt at varying the Superman formula a little bit that will keep me onboard with this title, for no other reason that to see how this story plays out.
Showing posts with label Green Lantern Corps. Show all posts
Showing posts with label Green Lantern Corps. Show all posts
Thursday, July 24, 2008
Thursday, May 15, 2008
NCD #8: When will Final Crisis get here?
Booster Gold #9
Geoff Johns continues to do what he does best, mine DC’s past for continuity errors to smooth over. This week’s victim of nostalgia is the Justice League International. In Booster Gold #9 Johns makes an attempt to explain away how Maxwell Lord showed up in the pages of Countdown to Infinite Crisis with a flesh body instead of the cyborg chassis we last saw him sporting.
It wasn’t a great explanation, apparently he’s one massive skin graft, but it’s more than anybody else could be bothered to do. John’s time on this title is coming to a close so at this point he’s really not really advancing the plot much, just tying up loose ends. (I suspect the next issue won’t extend much beyond a generic fight scene and a long villain exposition about why they’re doing this)
But the biggest question I have about this issue is; Does Batman wear his entire costume under every disguise, bat ears and all?
Green Lantern Corps #24
Patrick Gleason, you’ve done it again, Oh and kuds to everyone else who helped out with this issue. I’m glad to see that the Green Lanterns have officially swiped Mongul from Superman for their own Rogue’s Gallery. It just makes sense to have an intergalactic dictator match up against the space cops, as opposed to the guy who could be almost anywhere in the blink of an eyelash but rarely leaves downtown Metropolis.
In this issue writer Peter Tomasi tries a different take on the Black Mercy by making it show victims their greatest fear rather than deepest desire. Considering Mongul is now the leader of the Sinestro Corps it’s a neat little twist that pays homage to Mongul the first’s most recognizable story while acknowledging his son’s new role in the GL mythos.
I approve.
Batman #676
This is the first part of Batman R.I.P. which promises to change everything in Batman’s life…again. Here we’re introduced to the Black Glove group who may, or may not, know Batman’s secret identity. Tony Daniels art and layout is much more palatable this time out than it was in the previous issue. Unfortunately readers are still getting stuck with serviceable art when they should be getting someone a little more A-list. I understand if Kubert is off that list for perpetually blowing deadlines but surely there is someone a step up from Daniels.
I’m a little bitter because I was hoping for something really visually different for the new batmobile and what I got was a generic re-tread of the first bat-car, only with red headlights. I wonder if Batman’s throwaway line about the car ‘not being what he expected’ is part of the story or Morrison’s opinion on the limitations of the artist he’s been saddled with.
Green Arrow \ Black Canary #8
I read this title because I like the character of Green Arrow.
I’m clearly not reading it because I enjoy the writing or the art.
I hate myself.
Walking Dead #49
However, I am reading this title because I enjoy both the art and the writing. Robert Kirkman has significantly pared down the group of survivors who were previously residing at ye olde prison complex. And despite the perception the reader is left with after the bloodbath of the last issue, the original group of survivors isn’t quite as decimated as they seem, especially when you take into account those who left in the RV with Dale and Andrea.
In this issue, with the exception of a brief cameo by Michonne, we follow Rick and Carl as they attempt to find food and shelter after escaping from the Governor’s deathsquad. It’s a nice simple break from the all out action this title usually provides. It feels like everyone, writer and readers alike, are taking a nice deep breath before plunging into the next chapter of a post-apocalyptic zombie world.
I can’t wait.
Geoff Johns continues to do what he does best, mine DC’s past for continuity errors to smooth over. This week’s victim of nostalgia is the Justice League International. In Booster Gold #9 Johns makes an attempt to explain away how Maxwell Lord showed up in the pages of Countdown to Infinite Crisis with a flesh body instead of the cyborg chassis we last saw him sporting.
It wasn’t a great explanation, apparently he’s one massive skin graft, but it’s more than anybody else could be bothered to do. John’s time on this title is coming to a close so at this point he’s really not really advancing the plot much, just tying up loose ends. (I suspect the next issue won’t extend much beyond a generic fight scene and a long villain exposition about why they’re doing this)
But the biggest question I have about this issue is; Does Batman wear his entire costume under every disguise, bat ears and all?
Green Lantern Corps #24
Patrick Gleason, you’ve done it again, Oh and kuds to everyone else who helped out with this issue. I’m glad to see that the Green Lanterns have officially swiped Mongul from Superman for their own Rogue’s Gallery. It just makes sense to have an intergalactic dictator match up against the space cops, as opposed to the guy who could be almost anywhere in the blink of an eyelash but rarely leaves downtown Metropolis.
In this issue writer Peter Tomasi tries a different take on the Black Mercy by making it show victims their greatest fear rather than deepest desire. Considering Mongul is now the leader of the Sinestro Corps it’s a neat little twist that pays homage to Mongul the first’s most recognizable story while acknowledging his son’s new role in the GL mythos.
I approve.
Batman #676
This is the first part of Batman R.I.P. which promises to change everything in Batman’s life…again. Here we’re introduced to the Black Glove group who may, or may not, know Batman’s secret identity. Tony Daniels art and layout is much more palatable this time out than it was in the previous issue. Unfortunately readers are still getting stuck with serviceable art when they should be getting someone a little more A-list. I understand if Kubert is off that list for perpetually blowing deadlines but surely there is someone a step up from Daniels.
I’m a little bitter because I was hoping for something really visually different for the new batmobile and what I got was a generic re-tread of the first bat-car, only with red headlights. I wonder if Batman’s throwaway line about the car ‘not being what he expected’ is part of the story or Morrison’s opinion on the limitations of the artist he’s been saddled with.
Green Arrow \ Black Canary #8
I read this title because I like the character of Green Arrow.
I’m clearly not reading it because I enjoy the writing or the art.
I hate myself.
Walking Dead #49
However, I am reading this title because I enjoy both the art and the writing. Robert Kirkman has significantly pared down the group of survivors who were previously residing at ye olde prison complex. And despite the perception the reader is left with after the bloodbath of the last issue, the original group of survivors isn’t quite as decimated as they seem, especially when you take into account those who left in the RV with Dale and Andrea.
In this issue, with the exception of a brief cameo by Michonne, we follow Rick and Carl as they attempt to find food and shelter after escaping from the Governor’s deathsquad. It’s a nice simple break from the all out action this title usually provides. It feels like everyone, writer and readers alike, are taking a nice deep breath before plunging into the next chapter of a post-apocalyptic zombie world.
I can’t wait.
Thursday, April 10, 2008
NCD #2: The good and the not-so-good
Green Arrow\Black Canary #7
Despite all the hate that Judd Winnick seems to inspire whenever he puts pen to paper I honestly don’t mind the majority of his work. Every now and again he can write a real clunker but for the most part he’s a capable writer.
Except for this week.
GA goes to London may have sounded great in theory put in terms of practical application Winnick blows it. The story is dry and dull. And except for an oh to short conversation between GA and Hal the humour is completely lacking.
Green Arrow is one of those characters that I have a blind spot for. I’m willing to give his title a lot of latitude. And over the years that flexibility has come into play, a lot. Unfortunately this week pushed my tolerance to the limit.
I found it incredibly difficult to get past the flat art and the muddy colouring. The solicitation may have said art by Cliff Chiang, but that sure as heck wasn’t Cliff manning the pencil. But it was the colouring that I really disliked. All the interior colours were either mud brown or pea soup green. I don’t know if they were in a rush to get this out the door, or if they were just doing it on the cheap, but there is no shading in this comic. It’s like the colourer put away his box of 64 Crayola crayons and decided to colour with the 8 colour econo-pak instead. And unfortunately, it shows.
This comic was a chore to read.
Booster Gold #8
I feel the need to add my voice to the chorus of disappointment that Geoff Johns is leaving this title. Hell, if Johns ever left DC the sucking sound that you’d hear is the utter implosion of half of DC’s current lineup.
But making me like perennial backup character Booster Gold is a feat worthy of celebration. Johns has completely revitalized this character in a way that keeps Booster true to his roots and doesn’t involve a complete re-think of his origins.
This week’s title is just as solid as the 8 that proceeded it, with appearances by Zero Hour era Green Arrow and Hawkman as well as Wild Dog, Anthro and Pantha. It says something that I’m actually curious as to how Anthro ended up in a modern era DCU story. How did that happen? Perhaps Johns just wanted to give a nod to his upcoming appearance in Final Crisis.
Only three issues left, so savour each one as it comes. It won’t be long for this world.
Green Lantern Corps #23
Finally, back in the saddle again!
Peter Tomasi returns to the Mongul\Sinestro plotline that he started just before we got pulled into the Alpha Lanterns arc.
The Guardians decide to send off a select group of Lanterns into a previously off-limits sector of space in search of some wayward Sinestro rings. While Mongul is out doing some recruiting of his own for the Sinestro Corps, with a coffin full of Black Mercys in tow.
Its always nice to see the Black Mercys being used, even if they are on the verge of being overused. It’s great to see that a one-off story concept by Alan Moore is still relevant to the DCU, some 25 years later.
Anyway, this is a long overdue return to form for this title with Tomasi and Gleason helping the Corps do the two things they do best, kick ass, and take names.
Fantastic Four #556
It may be Ultimates-lite but its still head and shoulders above what is actually being printed by Loeb and co. over in the Ultimates.
Essentially this story is all about Hitch doing what he does best, giant splash pages of fight scenes. Hitch throws in just about every major character he can think of currently knocking around Marvel these days.
There’s just enough ‘plot’ in this issue to justify the wall to wall face stomping that occurs, but I get the feeling that Millar is simply following his standard plan of attack, hinting at a greater plot just below the surface and hoarding all the cards until he plan his big reveal.
When Millar and Hitch are on their game, there’s nothing else I like to read more.
Despite all the hate that Judd Winnick seems to inspire whenever he puts pen to paper I honestly don’t mind the majority of his work. Every now and again he can write a real clunker but for the most part he’s a capable writer.
Except for this week.
GA goes to London may have sounded great in theory put in terms of practical application Winnick blows it. The story is dry and dull. And except for an oh to short conversation between GA and Hal the humour is completely lacking.
Green Arrow is one of those characters that I have a blind spot for. I’m willing to give his title a lot of latitude. And over the years that flexibility has come into play, a lot. Unfortunately this week pushed my tolerance to the limit.
I found it incredibly difficult to get past the flat art and the muddy colouring. The solicitation may have said art by Cliff Chiang, but that sure as heck wasn’t Cliff manning the pencil. But it was the colouring that I really disliked. All the interior colours were either mud brown or pea soup green. I don’t know if they were in a rush to get this out the door, or if they were just doing it on the cheap, but there is no shading in this comic. It’s like the colourer put away his box of 64 Crayola crayons and decided to colour with the 8 colour econo-pak instead. And unfortunately, it shows.
This comic was a chore to read.
Booster Gold #8
I feel the need to add my voice to the chorus of disappointment that Geoff Johns is leaving this title. Hell, if Johns ever left DC the sucking sound that you’d hear is the utter implosion of half of DC’s current lineup.
But making me like perennial backup character Booster Gold is a feat worthy of celebration. Johns has completely revitalized this character in a way that keeps Booster true to his roots and doesn’t involve a complete re-think of his origins.
This week’s title is just as solid as the 8 that proceeded it, with appearances by Zero Hour era Green Arrow and Hawkman as well as Wild Dog, Anthro and Pantha. It says something that I’m actually curious as to how Anthro ended up in a modern era DCU story. How did that happen? Perhaps Johns just wanted to give a nod to his upcoming appearance in Final Crisis.
Only three issues left, so savour each one as it comes. It won’t be long for this world.
Green Lantern Corps #23
Finally, back in the saddle again!
Peter Tomasi returns to the Mongul\Sinestro plotline that he started just before we got pulled into the Alpha Lanterns arc.
The Guardians decide to send off a select group of Lanterns into a previously off-limits sector of space in search of some wayward Sinestro rings. While Mongul is out doing some recruiting of his own for the Sinestro Corps, with a coffin full of Black Mercys in tow.
Its always nice to see the Black Mercys being used, even if they are on the verge of being overused. It’s great to see that a one-off story concept by Alan Moore is still relevant to the DCU, some 25 years later.
Anyway, this is a long overdue return to form for this title with Tomasi and Gleason helping the Corps do the two things they do best, kick ass, and take names.
Fantastic Four #556
It may be Ultimates-lite but its still head and shoulders above what is actually being printed by Loeb and co. over in the Ultimates.
Essentially this story is all about Hitch doing what he does best, giant splash pages of fight scenes. Hitch throws in just about every major character he can think of currently knocking around Marvel these days.
There’s just enough ‘plot’ in this issue to justify the wall to wall face stomping that occurs, but I get the feeling that Millar is simply following his standard plan of attack, hinting at a greater plot just below the surface and hoarding all the cards until he plan his big reveal.
When Millar and Hitch are on their game, there’s nothing else I like to read more.
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